phaser-jsx

phaser-jsx

NPM

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📝 Use JSX in Phaser.

With JSX:

// index.jsx
import Phaser from 'phaser';
import { Text, render } from 'phaser-jsx';

new Phaser.Game({
scene: {
create() {
render(<Text text="Hello, world!" />, this);
},
},
});

Without JSX:

// index.js
import Phaser from 'phaser';
import { jsx, render } from 'phaser-jsx';

new Phaser.Game({
scene: {
create() {
render(jsx(Phaser.GameObjects.Text, { text: 'Hello, world!' }), this);
},
},
});

NPM:

npm install phaser-jsx

Yarn:

yarn add phaser-jsx

CDN:

<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>

ES Modules:

import { createElement, render } from 'phaser-jsx';

CommonJS:

const { createElement, render } = require('phaser-jsx');

UMD:

<script src="https://unpkg.com/phaser@latest/dist/phaser.min.js"></script>
<script src="https://unpkg.com/phaser-jsx@latest/umd/phaser-jsx.min.js"></script>
<script>
const { render, jsx } = window.PhaserJSX;
</script>

For better type support, install @types/react:

npm install @types/react --save-dev

Import the GameObject from phaser-jsx instead of phaser:

import { Text } from 'phaser-jsx';
Tip

All GameObjects exported from phaser-jsx are aliases of the GameObjects from phaser.

Update your tsconfig.json:

{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "phaser-jsx"
}
}

Update your Vite config:

// vite.config.mjs
import { defineConfig } from 'vite';

export default defineConfig({
esbuild: {
jsxImportSource: 'phaser-jsx',
},
});

If you're not using jsxImportSource, you can set a JSX pragma at the top of your file:

/** @jsx jsx */
import { jsx } from 'phaser-jsx';

This package follows React conventions like having createElement and jsx-runtime.

The render function renders game objects inside a scene.

If you need nesting and relative positioning, use Container:

<Container>
<Text text="Child 1" />
<Text text="Child 2" />
</Container>

Create a ref for your game object:

import { useRef } from 'phaser-jsx';

function MyComponent() {
const textRef = useRef<Phaser.GameObjects.Text>();
// ...
}

Pass your ref to the JSX element:

// ...
return <Text ref={textRef} onPointerDown={handleClick} />;

Access your game object:

function handleClick() {
textRef.current?.text = 'Clicked';
}

Alternatively, you can get the game object with a callback ref:

<Text
ref={(gameObject) => {
gameObject.text = 'Hello, world!';
}}
/>

Retrieve the current Scene with the useScene hook:

import { useScene } from 'phaser-jsx';

function MyComponent() {
const scene = useScene();
// ...
}
Warning

Don't use the useScene hook if you start multiple Scenes.

Type your Scene with TypeScript:

class MyScene extends Phaser.Scene {
// ...
}

const scene = useScene<MyScene>();

Release is automated with Release Please.

MIT