phaser-jsx
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    Variable LightsPluginConst

    LightsPlugin: FC<GameObjectProps<LightsPlugin>> = ...

    A Scene plugin that provides a Phaser.GameObjects.LightsManager for the Light2D pipeline.

    Available from within a Scene via this.lights.

    Add Lights using the Phaser.GameObjects.LightsManager#addLight method:

    // Enable the Lights Manager because it is disabled by default
    this.lights.enable();

    // Create a Light at [400, 300] with a radius of 200
    this.lights.addLight(400, 300, 200);

    For Game Objects to be affected by the Lights when rendered, you will need to set them to use the Light2D pipeline like so:

    sprite.setPipeline('Light2D');
    

    Note that you cannot use this pipeline on Graphics Game Objects or Shape Game Objects.