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A Scene plugin that provides a Phaser.GameObjects.LightsManager for the Light2D pipeline.
Available from within a Scene via this.lights.
Add Lights using the Phaser.GameObjects.LightsManager#addLight method:
// Enable the Lights Manager because it is disabled by defaultthis.lights.enable();// Create a Light at [400, 300] with a radius of 200this.lights.addLight(400, 300, 200); Copy
// Enable the Lights Manager because it is disabled by defaultthis.lights.enable();// Create a Light at [400, 300] with a radius of 200this.lights.addLight(400, 300, 200);
For Game Objects to be affected by the Lights when rendered, you will need to set them to use the Light2D pipeline like so:
sprite.setPipeline('Light2D'); Copy
sprite.setPipeline('Light2D');
Note that you cannot use this pipeline on Graphics Game Objects or Shape Game Objects.
A Scene plugin that provides a Phaser.GameObjects.LightsManager for the Light2D pipeline.
Available from within a Scene via this.lights.
Add Lights using the Phaser.GameObjects.LightsManager#addLight method:
For Game Objects to be affected by the Lights when rendered, you will need to set them to use the Light2D pipeline like so:
Note that you cannot use this pipeline on Graphics Game Objects or Shape Game Objects.