phaser-jsx
    Preparing search index...

    Variable RopeConst

    Rope: FC<
        ObjectProps<Omit<Rope, "points">> & RecursivePartial<
            Omit<Rope, "points">,
        > & {
            frame?: string | number;
            points?: number | Vector2Like[];
            texture?: string;
        },
    > = ...

    A Rope Game Object.

    The Rope object is WebGL only and does not have a Canvas counterpart.

    A Rope is a special kind of Game Object that has a texture that repeats along its entire length. Unlike a Sprite, it isn't restricted to using just a quad and can have as many vertices as you define when creating it. The vertices can be arranged in a horizontal or vertical strip and have their own color and alpha values as well.

    A Ropes origin is always 0.5 x 0.5 and cannot be changed.