A Stamp is a lightweight Game Object which ignores camera scroll and transform,
so it is always rendered at a fixed position on-screen regardless of where the
camera is looking. This makes it ideal for HUDs, score counters, overlays, and
other screen-space elements that should not move with the game world.
Its primary role is as an internal helper for DynamicTexture rendering, where it
is used to draw (stamp) textures onto a DynamicTexture surface without the overhead
of a full scene Game Object lifecycle. It is otherwise functionally similar to
an Image Game Object.
A Stamp Game Object.
A Stamp is a lightweight Game Object which ignores camera scroll and transform, so it is always rendered at a fixed position on-screen regardless of where the camera is looking. This makes it ideal for HUDs, score counters, overlays, and other screen-space elements that should not move with the game world.
Its primary role is as an internal helper for DynamicTexture rendering, where it is used to draw (stamp) textures onto a DynamicTexture surface without the overhead of a full scene Game Object lifecycle. It is otherwise functionally similar to an Image Game Object.