Function Bob

A Bob Game Object.

A Bob belongs to a Blitter Game Object. The Blitter is responsible for managing and rendering this object.

A Bob has a position, alpha value and a frame from a texture that it uses to render with. You can also toggle the flipped and visible state of the Bob. The Frame the Bob uses to render can be changed dynamically, but it must be a Frame within the Texture used by the parent Blitter.

Bob positions are relative to the Blitter parent. So if you move the Blitter parent, all Bob children will have their positions impacted by this change as well.

You can manipulate Bob objects directly from your game code, but the creation and destruction of them should be handled via the Blitter parent.

Properties

contextTypes?: ValidationMap<any>

Lets you specify which legacy context is consumed by this component.

defaultProps?: Partial<GameObjectProps<Bob>>

Used to define default values for the props accepted by the component.

type Props = { name?: string }

const MyComponent: FC<Props> = (props) => {
return <div>{props.name}</div>
}

MyComponent.defaultProps = {
name: 'John Doe'
}
displayName?: string

Used in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.


const MyComponent: FC = () => {
return <div>Hello!</div>
}

MyComponent.displayName = 'MyAwesomeComponent'
propTypes?: WeakValidationMap<GameObjectProps<Bob>>

Used to declare the types of the props accepted by the component. These types will be checked during rendering and in development only.

We recommend using TypeScript instead of checking prop types at runtime.