Optional
deprecatedLegacyContext: anyOptional
contextOptional
defaultUsed to define default values for the props accepted by the component.
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displayUsed in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.
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propUsed to declare the types of the props accepted by the component. These types will be checked during rendering and in development only.
We recommend using TypeScript instead of checking prop types at runtime.
The Ellipse Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.
This shape supports both fill and stroke colors.
When it renders it displays an ellipse shape. You can control the width and height of the ellipse. If the width and height match it will render as a circle. If the width is less than the height, it will look more like an egg shape.
The Ellipse shape also has a smoothness property and corresponding setSmoothness method. This allows you to control how smooth the shape renders in WebGL, by controlling the number of iterations that take place during construction. Increase and decrease the default value for smoother, or more jagged, shapes.