Function GameObjectCreator

The Game Object Creator is a Scene plugin that allows you to quickly create many common types of Game Objects and return them using a configuration object, rather than having to specify a limited set of parameters such as with the GameObjectFactory.

Game Objects made via this class are automatically added to the Scene and Update List unless you explicitly set the add property in the configuration object to false.

Properties

contextTypes?: ValidationMap<any>

Lets you specify which legacy context is consumed by this component.

defaultProps?: Partial<GameObjectProps<GameObjectCreator>>

Used to define default values for the props accepted by the component.

type Props = { name?: string }

const MyComponent: FC<Props> = (props) => {
return <div>{props.name}</div>
}

MyComponent.defaultProps = {
name: 'John Doe'
}
displayName?: string

Used in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.


const MyComponent: FC = () => {
return <div>Hello!</div>
}

MyComponent.displayName = 'MyAwesomeComponent'
propTypes?: WeakValidationMap<GameObjectProps<GameObjectCreator>>

Used to declare the types of the props accepted by the component. These types will be checked during rendering and in development only.

We recommend using TypeScript instead of checking prop types at runtime.