Function IsoBox

The IsoBox Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.

This shape supports only fill colors and cannot be stroked.

An IsoBox is an 'isometric' rectangle. Each face of it has a different fill color. You can set the color of the top, left and right faces of the rectangle respectively. You can also choose which of the faces are rendered via the showTop, showLeft and showRight properties.

You cannot view an IsoBox from under-neath, however you can change the 'angle' by setting the projection property.

Properties

contextTypes?: ValidationMap<any>

Lets you specify which legacy context is consumed by this component.

defaultProps?: Partial<GameObjectProps<IsoBox>>

Used to define default values for the props accepted by the component.

type Props = { name?: string }

const MyComponent: FC<Props> = (props) => {
return <div>{props.name}</div>
}

MyComponent.defaultProps = {
name: 'John Doe'
}
displayName?: string

Used in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.


const MyComponent: FC = () => {
return <div>Hello!</div>
}

MyComponent.displayName = 'MyAwesomeComponent'
propTypes?: WeakValidationMap<GameObjectProps<IsoBox>>

Used to declare the types of the props accepted by the component. These types will be checked during rendering and in development only.

We recommend using TypeScript instead of checking prop types at runtime.