A Scene plugin that provides a Phaser.GameObjects.LightsManager for the Light2D pipeline.
Available from within a Scene via this.lights.
Add Lights using the Phaser.GameObjects.LightsManager#addLight method:
// Enable the Lights Manager because it is disabled by defaultthis.lights.enable();// Create a Light at [400, 300] with a radius of 200this.lights.addLight(400, 300, 200); Copy
// Enable the Lights Manager because it is disabled by defaultthis.lights.enable();// Create a Light at [400, 300] with a radius of 200this.lights.addLight(400, 300, 200);
For Game Objects to be affected by the Lights when rendered, you will need to set them to use the Light2D pipeline like so:
sprite.setPipeline('Light2D'); Copy
sprite.setPipeline('Light2D');
Note that you cannot use this pipeline on Graphics Game Objects or Shape Game Objects.
Optional
Used in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.
Legacy React Docs
const MyComponent: FC = () => { return <div>Hello!</div>}MyComponent.displayName = 'MyAwesomeComponent' Copy
const MyComponent: FC = () => { return <div>Hello!</div>}MyComponent.displayName = 'MyAwesomeComponent'
Ignored by React.
Only kept in types for backwards compatibility. Will be removed in a future major release.
A Scene plugin that provides a Phaser.GameObjects.LightsManager for the Light2D pipeline.
Available from within a Scene via this.lights.
Add Lights using the Phaser.GameObjects.LightsManager#addLight method:
For Game Objects to be affected by the Lights when rendered, you will need to set them to use the Light2D pipeline like so:
Note that you cannot use this pipeline on Graphics Game Objects or Shape Game Objects.