Optional
deprecatedLegacyContext: anyOptional
contextOptional
defaultUsed to define default values for the props accepted by the component.
Optional
displayUsed in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.
Optional
propUsed to declare the types of the props accepted by the component. These types will be checked during rendering and in development only.
We recommend using TypeScript instead of checking prop types at runtime.
A Scene plugin that provides a Phaser.GameObjects.LightsManager for the Light2D pipeline.
Available from within a Scene via this.lights.
Add Lights using the Phaser.GameObjects.LightsManager#addLight method:
For Game Objects to be affected by the Lights when rendered, you will need to set them to use the Light2D pipeline like so:
Note that you cannot use this pipeline on Graphics Game Objects or Shape Game Objects.