Optional
deprecatedLegacyContext: anyOptional
contextOptional
defaultUsed to define default values for the props accepted by the component.
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displayUsed in debugging messages. You might want to set it explicitly if you want to display a different name for debugging purposes.
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propUsed to declare the types of the props accepted by the component. These types will be checked during rendering and in development only.
We recommend using TypeScript instead of checking prop types at runtime.
The Line Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.
This shape supports only stroke colors and cannot be filled.
A Line Shape allows you to draw a line between two points in your game. You can control the stroke color and thickness of the line. In WebGL only you can also specify a different thickness for the start and end of the line, allowing you to render lines that taper-off.
If you need to draw multiple lines in a sequence you may wish to use the Polygon Shape instead.
Be aware that as with all Game Objects the default origin is 0.5. If you need to draw a Line between two points and want the x1/y1 values to match the x/y values, then set the origin to 0.