The Polygon Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.
This shape supports both fill and stroke colors.
The Polygon Shape is created by providing a list of points, which are then used to create an internal Polygon geometry object. The points can be set from a variety of formats:
A string containing paired values separated by a single space: '40 0 40 20 100 20 100 80 40 80 40 100 0 50'
An array of Point or Vector2 objects: [new Phaser.Math.Vector2(x1, y1), ...]
An array of objects with public x/y properties: [obj1, obj2, ...]
An array of paired numbers that represent point coordinates: [x1,y1, x2,y2, ...]
An array of arrays with two elements representing x/y coordinates: [[x1, y1], [x2, y2], ...]
By default the x and y coordinates of this Shape refer to the center of it. However, depending on the coordinates of the points provided, the final shape may be rendered offset from its origin.
The Polygon Shape is a Game Object that can be added to a Scene, Group or Container. You can treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling it for input or physics. It provides a quick and easy way for you to render this shape in your game without using a texture, while still taking advantage of being fully batched in WebGL.
This shape supports both fill and stroke colors.
The Polygon Shape is created by providing a list of points, which are then used to create an internal Polygon geometry object. The points can be set from a variety of formats:
By default the x and y coordinates of this Shape refer to the center of it. However, depending on the coordinates of the points provided, the final shape may be rendered offset from its origin.