Game Sounds

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🎵 Procedurally generated game sounds in 4 audio styles (UI, outcomes, combat, and more):

Download

Download the full pack:

Motivation

I wanted a CLI that generates game sound effects from code, so a project can ship audio without sample packs, attribution, or licensing.

Everything is synthesized with Python’s standard library:

  • No samples, Python packages, or audio dependencies
  • Deterministic output: the same --seed renders the same audio
  • 39 cues × 4 styles, so one style can cover an entire game
  • Each sound is rendered as a 44.1 kHz mono WAV master, with optional OGG and MP3 versions

Styles

  1. Retro: Chiptune pulse and square leads, bitcrush/sample-hold grit, arcade sweeps
  2. Modern: Detuned saw layers, sub-bass thumps, resonant transients, soft clipping
  3. Soft: Sine/triangle tones, gentle attacks, low-passed noise; muted and non-fatiguing
  4. Realistic: Noise-based scuffs and impacts, resonant band-passes, pitch-dropped thumps

Audio Specs

  • 44,100 Hz, mono, 16-bit PCM WAV
  • Peak normalized to −6 dBFS by default to prevent clipping
  • DC offset removed
  • 3 ms fade-in and 12 ms fade-out per sound
  • OGG Vorbis quality 5; MP3 at 192 kbps

Sounds

Each style includes 39 cues and 156 sounds across the 4 styles.

Movement

Category Description Sounds
Jump Leaving the ground jump_01, jump_02
Walk Rotate for footsteps walk_01, walk_02, walk_03, walk_04
Land Touching down after a jump land_01, land_02
Dash Quick dodge or sprint burst dash_01

Combat

Category Description Sounds
Hit Light, medium, and heavy impacts hit_light, hit_medium, hit_heavy
Swing Attack whooshes swing_01, swing_02
Shoot Projectiles and laser fire shoot_01, shoot_02
Explosion Blasts and heavy impacts explosion_01
Shield Block, guard, or deflect shield_01
Alert Enemy spotted or warning enemy_alert_01

Items & Environment

Category Description Sounds
Pickup Coins, items, collectibles pickup_01, pickup_02
Powerup Rising buff or upgrade sweep powerup_01
Heal Restoring health or healing magic heal_01
Splash Water entry or splash splash_01

Player

Category Description Sounds
Hurt Player damage hurt_01, hurt_02
Death Death / game-over stinger death_01

UI & Outcomes

Category Description Sounds
UI Menus, buttons, and alerts ui_click_01, ui_hover_01, ui_confirm_01, ui_back_01, ui_error_01, ui_open_01, ui_close_01, ui_notification_01
Victory Win / level complete victory_01
Defeat Loss / round over defeat_01
Level Up Character or skill progression level_up_01
Achievement Unlocks, trophies, and rewards achievement_01

Generate

You can also generate the game sounds locally.

Clone the repository:

git clone https://github.com/remarkablegames/game-sounds.git && cd game-sounds

Install the requirements:

  • Python 3.10+
  • FFmpeg with libvorbis and libmp3lame (only for OGG and MP3)

Generate the full pack, including WAV, OGG, and MP3:

python3 generate.py

Generate one style as WAV only:

python3 generate.py --style retro --format wav

Use a fixed seed or adjust the master level:

python3 generate.py --seed 42 --db -1

Verify the output:

python3 generate.py --check

Explore the source on GitHub or preview every sound.