TLDR;: Phaser Template allows you to create Phaser games quickly.
2021-12-20: Migrated Phaser Template to TypeScript.
Motivation
Why did I create Phaser Template?
It was to scratch an itch because as a developer, I value:
- the ease of building and releasing a game,
 - the maintainability and readability of the good code, and
 - the ability to learn something new while having fun.
 
I wanted to spend less time configuring and setting up the tools and more time creating the game. I built Phaser Template with that in mind.
Modern Syntax
Instead of the usual ES5 syntax:
var game = new Phaser.Game(800, 600, Phaser.AUTO, '', {
  preload: preload,
  create: create,
  update: update,
});
function preload() {
  // preload
}
function create() {
  // create
}
function update() {
  // update
}
You can use TypeScript with the latest syntax:
import Phaser from 'phaser';
class MyGame extends Phaser.Game {
  constructor() {
    super(800, 600, Phaser.AUTO, '');
  }
  preload() {
    // preload
  }
  create() {
    // create
  }
  update() {
    // update
  }
}
const game = new MyGame();
Acknowledgements
This template is built with Vite and uses a GitHub Action to deploy to GitHub Pages.
I’d love to hear how you plan to use Phaser Template. Contributions are welcome!