Tile Matcher is out!
It’s a tile-matching game where the objective is to clear the board using as little moves as possible.
I wanted to try my hand at building a game without relying on a game engine—hence, I hacked my first prototype over a weekend.
Because the user interface (UI) only updates when it’s clicked, there was no need for an update loop to run in the background.
I was able to build the puzzle UI using basic HTML elements and event listeners—which is why I chose Preact as my library of choice given its speed, size, and syntax (simplicity of use).
The trickiest part was figuring out how to clear matching tiles. I used a multi-dimensional array for the data structure of the board.
// 2x2 board [ [SPADE, DIAMOND], [HEART, CLUB] ]
When a tile is clicked, I check the top, right, bottom, and left adjacent tile. If there’s a match, it would do another recursive check from the matched tile. The process will keep going until no more matches are found. Also, when a tile is matched, it’s set to
null to signify that it’s cleared from the board.
Then all matched tiles or
null values are moved from the top (first in the index) to the bottom (last in the index). This create an illusion that the rest of the tiles are falling down due to gravity. However, it looks too instantaneous as there’s no animation.
<!-- 2x2 board --> <table> <tbody> <tr> <td> <button>♠</button> </td> <td> <button>♦</button> </td> </tr> <tr> <td> <button>♥</button> </td> <td> <button>♣</button> </td> </tr> </tbody> </table>